![]() ![]() Don't use the bat file to launch your mod, as it has not been updated for the SDK Base. In the directory that you created your mod, there will be a batch file called run_mod.bat. If you want to 'mount' more than one game you can do so, but you should avoid that method unless you really need it for reasons explained on its page. If you want to use content from a specific game, or HL2's maps, you will need to change the AppId to that of the game you want to load from. SDK Base provides only Half-Life 2's shared content, however. You can check or change your AppId in the game's GameInfo.txt file. This loads the correct version of Source SDK Base, which is accessible to almost everyone with a Valve game and, in the case of 218/Orange Box, is kept up to date with the latest engine built. By default, new mods will use AppId 215 (Ep1) or 218 (Orange Box). Now before you launch it's important to ensure you have something to launch. ![]() This is the custom server and client DLL for our mod and is one of the pieces that would be distributed to end-users. When the requested compilation has completed there will be a server.dll and client.dll file in the Mymod/bin directory (i.e. The difference in speed will be very apparent when we compile and run the mod. Previously the rocket traveled at 1500 units per second (125 ft/s, 38 m/s). Near the beginning of the file, find the line:īy altering this number, we've told the rocket to travel at 400 units per second (or about 33 feet per second, or 10 meters per second). If you are editing Half-life Single-player: in the Solution Explorer, open file Server Episodic > Source Files > HL2 DLL > weapon_rpg.cpp. Carefully follow the instructions in Launching from Visual Studio.Carefully follow the instructions in Compiling under VS2008 / 2005 / 2010 / 2012 / 2015, whichever is appropriate.You now have a copy of Half-Life 2's source code at that location which you can modify. The Steam application will then copy all the relevant files to the destination directory that you specified. Vista may require extra steps depending on your security settings.Specify where you would like the mod's project to be placed (i.e.Select either modify Half-Life 2 Single Player or modify Half-Life 2 Multiplayer.Open Create A Mod from the Utilities group.If it already hasn't been selected for you, select Source Engine 2007 for Engine Version.Open the Source SDK application from Steam's Tools menu.Please note that in order to get the latest source code, you must refresh the SDK content. "Quickmod", "TreasureTroll", "Old Man With Melons Mod", etc.) When you make your own mod this can be any name you wish (i.e. Now what?įor the purpose of this tutorial we will call our first mod, "Mymod". ![]()
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